Quercum

     Quercum is my most recent unique game idea which was inspired by real world games played by pre-modern cultures. The game is meant to be very long and tactically complex like chess. It was designed from the perspective of "What sort of game would Ents play?" To fit that idea the game is very simple mechanically but tactically very complex. It has had a small amount of play testing and with some refinement could be potentially publishable game. 









Here are some of the components for the game as I currently have not made a physical version but rather have made it for Tabletop Simulator on Steam. Here are some screenshots of the game at setup (top) and 50+ rounds into a game.






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