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Group 14 Conquest of The Undergrowth Playtest and Development

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Group 14 Team Kint  Conquest of The Undergrowth Conquest of The Undergrowth is a fast paced strategy game for two players. Players take the role of rival ant colonies fighting for dominance of a small patch of woodland undergrowth. This game should appeal to strategy game and competitive minded players especially those who have an affinity for ants. Due to an issue with people dropping from the course after the second unit of the course my partner for the third unit only replied to my emails once and I have never had contact with them since. Due to this I did not have any help with anything in this third unit. I had to do all of the in-play test and out of class work. I did have full creative freedom but I would have gladly given some of that freedom for someone to advise me out of the main play tests. The first play test saw a rule sheet that was incomplete with many available loopholes which were quickly pointed out. In the second play test the rules were confusing to the playe
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Group 14 Kitchen Clash Kitchen clash is a food based strategy game for an audience of elementary aged children. Players play as the food or the pests and must battle for control of the fridge and pantries using their skills and luck of the die.  The game development went well as both members of the group did our tasks adequately. I primarily worked on the rules of the game and supplying all game components. I made the board design and later the board we used for the final play-test.  I also acquired all the components and dice for the game.  I also made the rules for the game and created the "story" and primary conflict between food and pests. My group partner worked more on the assignments and in play-test note-taking alongside helping the direction of the game. The first issue we ran into was game scope as I wanted to make the game larger and more complex but my project partner reminded me of our target audience and I tempered the complexity of the game due to t

CAGD 170 E Portfolio Post 1

Project 1 Group 13 The game we have been working on for the first project is called Solitaire Dice and Deck Edition. This name is based on alliteration and the game's use of a dice and different deck rules defining this version of solitaire in comparison to normal solitaire. The game's name is specifically inspired by Dungeons and Dragons as it also shares the same D&D initials.  The target audience of the game is players who enjoy solitaire and are willing to give up a portion of its iconic challenge for less no win games and a slight drop in difficulty. In terms of player archetypes this game still appeals to puzzle minded people who enjoy normal solitaire as the core game play is similar. The game may alienate some who love the often unfair level of challenge found in normal solitaire. This is a sacrifice that is made in favor of making the game more enjoyable for people who find the normal solitaire level of challenge somewhat daunting and not fun.  This version